Seven Years and Still Waiting
Super Mario Odyssey launched in October 2017 and sold over 27 million copies. Nintendo has not announced a follow-up. That gap is starting to matter.

What the Silence Actually Costs
Odyssey arrived as a statement piece – a 3D platformer built around density, creativity, and the kind of joyful discovery that players still reference when explaining why Nintendo remains in a class of its own. The Capture mechanic alone generated more genuine conversation about game design than most entire franchises manage across multiple entries. For a while, its momentum carried everything around it.
But momentum is not permanent. The Switch 2 is here, its library is taking shape, and the absence of any Odyssey successor is becoming harder to explain away as patient strategy. Players who were 16 when the original launched are now in their mid-twenties. The Kingdoms, the outfits, the moons – they belong to a console generation that is officially over. Whatever comes next has to do more than repeat the formula. It has to make the wait feel worth it.
Nintendo’s release cadence for its flagship 3D Mario titles has never been fast, but the gaps have historically landed with something to fill them. Galaxy in 2007, Galaxy 2 in 2010, 3D World in 2013, Odyssey in 2017 – each entry occupied a distinct moment in Nintendo hardware history. The Switch 2 is past its launch window now, and the 3D Mario slot remains empty. That is not nothing. It signals either that Nintendo is building something genuinely ambitious, or that the internal priorities have shifted in ways the public cannot fully read yet.
The risk is that other games move in to fill the psychological space. Astro Bot won Game of the Year in 2024 and was openly, enthusiastically indebted to Odyssey‘s design language. Younger players experiencing that game first may not feel the absence of a new Mario the same way longtime fans do. Genre affection does not disappear, but it can migrate. Nintendo knows this, which makes the continued silence more curious than reassuring.
The 3D Platformer Landscape Is Not Standing Still
The genre that Nintendo effectively redefined with Super Mario 64 has spent the last few years quietly rebuilding its own confidence. Indie developers are shipping 3D platformers with real ambition. AA studios are revisiting the collectathon structure. Even Sony’s investment in Astro Bot as a first-party showcase title signals that the genre carries marketing weight again – something that would have seemed unlikely as recently as 2018, when 3D platformers were treated as nostalgia projects more than genuine commercial bets.
This matters for Nintendo because Odyssey occupied a specific position: the premium, definitive version of what a 3D platformer could be. That position is not guaranteed forever. The longer the gap runs, the more other titles get to define player expectations. When a new Mario does arrive, it will land in a genre that has been actively evolving without it.
There is also the question of what Nintendo is actually building toward. The Switch 2’s hardware capabilities open doors that the original Switch could not. A true successor to Odyssey on new hardware could push scale, visual density, and world design in directions that were simply off the table before. That possibility is genuinely exciting – but it requires Nintendo to actually ship the thing. Potential is not the same as a release date.
The Mario & Luigi RPG revival showed that Nintendo is willing to revisit sub-franchises with serious investment, which suggests the broader Mario universe is not being neglected. But RPG momentum and 3D platformer momentum operate on separate tracks. One does not substitute for the other in the minds of players who grew up timing their afterschool hours around collecting Power Stars.
What Odyssey built – the goodwill, the design vocabulary, the player investment – has a shelf life. It does not expire, but it does cool. Every year without a successor is a year where the conversation shifts from anticipation to vague wondering. Nintendo has let brands go quiet before and brought them back stronger, so the absence is not automatically a warning sign. But the 3D platformer space is more competitive now than it was in 2017, and Nintendo no longer gets to set the terms of the genre by simply showing up.

What Players Are Actually Asking For
The fan conversation around a potential Odyssey sequel splits along predictable lines. One camp wants more of exactly what the original delivered – more Kingdoms, more Captures, more density packed into every corner of the map. The other camp argues that doing the same thing again would waste whatever a new hardware generation makes possible, and that a true successor should take risks proportional to the wait. Both camps are right, which is part of why Nintendo’s job is genuinely difficult here.

The more pressing issue is not which direction the game takes – it is whether the announcement comes before player attention has fully committed elsewhere. The Switch 2’s early library is still being written. There is still a window where a 3D Mario reveal would land as a genuine event rather than a correction. That window will not stay open indefinitely.







