A Platformer Upstart Is Rewriting Nintendo’s Priorities
Donkey Kong Bananza launched with the kind of momentum Nintendo rarely sees outside its flagship franchises, and the commercial pressure it’s generating is starting to point in one very uncomfortable direction for Mario fans: the longer Bananza sells, the harder it becomes for Nintendo to justify keeping a Mario Odyssey sequel on the back burner.

Bananza’s Numbers Are Doing the Talking for Donkey Kong
For years, Donkey Kong sat in a strange corner of Nintendo’s portfolio – beloved by a dedicated fanbase, commercially viable but never quite treated as a top-tier priority. Bananza changed that dynamic fast. The game moved units at launch in a way that placed it alongside Nintendo’s bigger Switch 2 releases in retail performance conversations, drawing attention not just for its quality but for what it proved: that a 3D platformer outside the Mario umbrella could anchor a major sales window without needing Mario’s name on the box.
What makes the sales story particularly interesting is the platform context. The Switch 2 is still in its early adoption phase, which means every software title launching now is competing for a relatively limited installed base. Bananza wasn’t supposed to be the game that defined the Switch 2’s early identity – that role was assumed to belong to something carrying a more recognizable brand weight. Yet it’s performing as though it does belong there, and Nintendo’s internal planning will feel that signal whether the company acknowledges it publicly or not.
The genre overlap is the real source of pressure. Donkey Kong Bananza and Super Mario Odyssey operate in the same creative space: 3D collect-a-thon platformers with a strong emphasis on world exploration, movement freedom, and joyful discovery. They are, structurally, the same type of game. When Bananza sells at this level, it answers a question Nintendo might have preferred to leave open – that the appetite for this style of platformer remains enormous, and that fans don’t need to wait for a Mario sequel to get their fix.
That’s where the quiet pressure starts building. Nintendo now has clear evidence that the 3D platformer market on its new hardware is hungry and active. Leaving Mario Odyssey’s spiritual successor off the release calendar starts to look less like careful IP management and more like a missed opportunity – especially when a sister franchise is proving the demand exists right now, not in some hypothetical future window.

Why Odyssey’s Absence Is Starting to Feel Strategic Rather Than Accidental
Super Mario Odyssey released in 2017 and sold somewhere in the range of 27 million copies on the original Switch by the time that console’s lifecycle closed. Those aren’t numbers that get ignored when planning a follow-up platform’s software slate. The original Odyssey was so successful that a sequel would carry enormous weight as a launch window or early life title for new hardware – the kind of weight Nintendo has historically used to drive console adoption. That Nintendo hasn’t deployed that card yet on Switch 2 is notable, and possibly deliberate.
One reading of Nintendo’s strategy is that Bananza was designed to test and validate the 3D platformer space before Mario enters it. If Bananza underperformed, it would suggest the audience had moved on or that the genre needed reinvention. Instead, it overperformed, which now functions almost like a green light – proof that whatever Nintendo builds next in that category will land on fertile ground. From a product planning perspective, that’s not a bad position to be in before committing the Mario franchise to a major new installment.
The other reading is less flattering. Mario Odyssey’s sequel may simply not be ready, and Nintendo is filling the calendar with titles like Bananza precisely because it needs strong software without relying on Mario to carry every major window. Mario Kart World’s open-world format already represents a significant bet on a single franchise, and doubling down with a full Odyssey follow-up in the same hardware generation’s opening act may have felt like too much Mario too fast. Spreading the platforming load across Donkey Kong makes some scheduling sense, even if it frustrates fans waiting specifically for Cappy’s return.
There’s also a creative pressure angle worth considering. Odyssey set a very high bar – not just commercially, but critically and creatively. The moon-collecting structure, the Cappy possession mechanic, the sheer density of inventive kingdoms: any sequel carries the burden of matching or exceeding all of it. Nintendo does not rush that kind of development, and it hasn’t historically been willing to ship a half-formed Mario just to hit a window. If the Odyssey team needs four or five years to build something that feels worthy, then 2025 or even 2026 might simply be too early regardless of what Bananza’s sales suggest.
But fans aren’t entirely wrong to read Bananza’s success as a signal either. When a franchise outside the core Mario ecosystem demonstrates this level of audience enthusiasm for the same genre, it validates the investment required to build that sequel – and it shortens the list of excuses for further delay. Nintendo executives track this kind of data carefully, and a Donkey Kong title that performs like a system seller changes the internal calculus around what the 3D platformer slate looks like over the next three years.
What Comes Next and What’s Still Unresolved

Nintendo has not announced a Mario Odyssey sequel. There are no credible leaks placing one in active production, no trademark filings that clearly point toward a new 3D Mario title in the Odyssey mold, and no hints from Nintendo’s own communication. What exists is a gap – a commercially proven genre, a hardware platform hungry for defining software, and a franchise that hasn’t delivered a major new 3D entry since 2017. Bananza didn’t create that gap, but it made it harder to look away from.
The most honest tension here is that Donkey Kong’s success doesn’t guarantee Nintendo accelerates a Mario Odyssey follow-up. It might just mean Donkey Kong gets a sequel first. Nintendo has shown it can let a franchise wait – sometimes for years, sometimes for an entire hardware generation – without the sky falling. The question isn’t whether Mario will get another Odyssey-style game eventually. It’s whether Bananza’s runaway performance gives the Odyssey team’s timeline any urgency at all, or whether Nintendo is perfectly content watching DK carry the platformer brand while Mario’s next chapter stays quietly unannounced.







