Pauline’s Big Moment Is Coming at Someone’s Expense
Donkey Kong Bananza is shaping up to be a genuinely exciting return for the franchise – a sprawling, destructive adventure that has Nintendo fans counting down to its July 2025 launch on the Nintendo Switch 2. But buried beneath the hype around new mechanics and the return of DK’s classic energy is a quieter tension: the game’s heavy focus on Pauline as a central character is eating into screen time and story weight that a vocal segment of the fanbase had hoped would go to Cranky Kong.
Cranky Kong has been a fixture of the Donkey Kong universe for decades, carrying a legacy that stretches back to the original arcade cabinet as the first Donkey Kong – a detail Nintendo has leaned into periodically but never fully explored in a major release. Bananza looked, for a moment in early discourse, like it might finally be his time. It is not. And fans who were quietly rooting for the grumpy patriarch are starting to notice.

What Pauline’s Role in Bananza Actually Looks Like
Pauline’s presence in Bananza goes well beyond a cameo or a support role. From what Nintendo has shown, she functions as a key narrative partner to Donkey Kong, traveling alongside him and playing an active role in the game’s story progression. Her musical abilities – first spotlighted in Super Mario Odyssey – appear to carry into Bananza’s world in some capacity, reinforcing her as a character with a defined identity rather than window dressing. That is legitimately good writing by Nintendo’s standards, and most players seem genuinely pleased to see her given something real to do.
The problem is not Pauline herself. She is a well-designed character with clear audience appeal, and her journey from damsel in the original Donkey Kong to mayor of New Donk City to co-lead in a major platformer is the kind of character arc Nintendo rarely bothers to build. But that arc has absorbed oxygen that could have fed Cranky Kong’s story, and that tradeoff is worth examining honestly.

The Cranky Kong Problem Nobody at Nintendo Is Talking About
Cranky Kong’s role in Bananza, at least based on pre-release material, is exactly what it has been for the last several years: commentary from the sidelines. He shows up, delivers dry observations, and largely functions as comedy relief and a nod to old-school players. It is a comfortable role that Nintendo keeps recycling, and it says something about how the company views him – as a brand asset rather than a story engine.
That is a genuinely strange choice given how rich Cranky’s backstory actually is. He is, canonically, the original Donkey Kong – the ape who kidnapped Pauline in the first game. The relationship between Cranky Kong and Pauline is one of the most loaded and unexplored dynamics in Nintendo’s entire roster, and Bananza, of all games, is the one where those threads could have pulled together naturally. Instead, the game appears to treat that history as trivia rather than a foundation.
There is also a generational angle here. Cranky Kong appeals heavily to players who grew up in the 80s and early 90s, people who remember the arcade era and feel a specific connection to his in-universe history. These are not a small group – they are the parents buying Switch 2 units, the adults with disposable income and deep franchise loyalty. Sidelining Cranky is not just a narrative miss; it is an opportunity cost with a real audience attached to it.
Donkey Kong Country: Tropical Freeze actually gave Cranky his most playable and mechanically interesting version, letting him function as a full party member with his cane used as a pogo mechanic. That game showed Nintendo knew how to make him work in gameplay without reducing him to a joke. The decision to walk that back in Bananza – apparently in favor of building out Pauline’s arc – feels like a step away from something the series was moving toward.
Why Nintendo Keeps Choosing Pauline Over the Deep Cuts
Pauline has mainstream recognition in a way that Cranky Kong simply does not. Super Mario Odyssey introduced her to an entirely new generation of players, and her musical identity gives her a hook that is easy to communicate in trailers and promotional material. From a marketing standpoint, she is a far easier sell. Cranky Kong requires franchise knowledge to appreciate; Pauline just needs a catchy song.
Nintendo’s broader character strategy has been leaning toward accessibility for some time now. Characters who can anchor merchandise, feature in mobile games, and translate to non-gaming audiences get more resources and more story. Cranky Kong, beloved as he is, does not move product in the same way. That calculus shapes development priorities whether or not anyone at Nintendo explicitly frames it that way.

What This Means for the Fanbase Going Forward
The frustration among Cranky Kong fans is real but also easy to dismiss as niche grievance. After all, Bananza looks like a strong game by most metrics, and Nintendo delivering a genuinely interesting co-lead in Pauline is a net positive for the franchise. The issue is not that one group of fans is wrong and another is right – it is that Nintendo is making a clear choice about which part of its audience gets prioritized in the story it wants to tell.
For fans hoping that Bananza would use its throwback aesthetic to dig into Donkey Kong’s actual history – the arcade roots, the family mythology, the complicated legacy of Cranky’s original role – the game seems likely to disappoint. Pauline’s story is newer and cleaner and probably more broadly appealing. But the version of Bananza where Cranky Kong finally gets a real arc, where his history with Pauline becomes something the game actively wrestles with rather than ignores, would have been a much harder game to make and a far more interesting one to talk about for the next decade.
Whether Nintendo ever circles back to that story depends largely on how Pauline’s reception lands with general audiences. If Bananza sells well and Pauline merchandise moves, her role in the DK universe will expand. And Cranky Kong will keep dispensing one-liners from the background, waiting for a spotlight that may never actually come.







