The Ghost of DK64 Is Still Haunting Fans
Donkey Kong Bananza is shaping up to be the biggest DK release in years, and the hype surrounding it is real. But for a specific corner of the fanbase – the players who grew up with Donkey Kong 64 – that excitement is quietly curdling into something more bittersweet. The culprit is a character who technically does not need to appear in every Donkey Kong game, yet whose absence in Bananza is starting to feel pointed: Wrinkly Kong.
Wrinkly was never just a tutorial NPC. In DK64, she occupied a specific emotional register – the gentle elder who saved your game, offered warm advice, and grounded the chaotic collectathon in something that felt almost domestic. She died between games, appearing in later entries only as a ghost, which somehow made her more beloved, not less. And right now, with Bananza’s promotional material continuing to roll out without a single hint of her presence, a growing number of DK64 fans are quietly processing what that absence might mean.

Why Wrinkly Still Matters to a Generation of Players
The attachment to Wrinkly Kong is not purely nostalgic reflex. She represented a character type that the Donkey Kong series has largely abandoned: the non-combat elder who exists to support and advise rather than to fight or collect. In DK64, she ran the Kong Kollege save stations, and the simple act of visiting her gave the game a rhythm. Players would go out, complete chaotic objectives, and then return to Wrinkly. That loop mattered emotionally in a way that is hard to quantify but easy to remember.
Her ghost appearances in DK King of Swing and later titles kept her technically alive within the franchise’s continuity, even after her in-lore death. That creative decision by Nintendo – keeping Wrinkly present as a spirit – showed some awareness of how much she resonated. Which is exactly why Bananza’s silence on her is so conspicuous. If the developers were aware enough to keep her ghost around in smaller titles, choosing not to reference her in a major Switch 2 launch window game is not an oversight. It is a choice.
What Bananza’s Roster Tells Us About Its Direction
Bananza’s confirmed and heavily implied character roster is pulling hard from a specific era of DK history. Pauline is front and center. Donkey Kong himself is redesigned with new expressive physics. The game’s aesthetic leans into a prehistoric rock-and-roll sensibility that feels more aligned with the original arcade legacy and the Retro Studios era than with the Rare-developed N64 games. That framing alone makes the exclusion of Wrinkly make a certain kind of business sense – she is fundamentally a Rare character, created during the partnership that produced DKC and DK64.
Nintendo has been historically cautious about how prominently it foregrounds characters and concepts created during its Rare collaboration. Banjo-Kazooie’s existence on Xbox is the most obvious residue of that complicated split, but the effects ripple into which DK characters get regular appearances and which quietly fade. Wrinkly is not in the same legal grey zone as Banjo, but she is also not a character Nintendo created independently. The company has reasons to prefer building around Pauline or even original Bananza-specific characters rather than leaning into the Rare-era family tree.
That said, Funky Kong – also a Rare creation – got a major resurgence in Donkey Kong Country: Tropical Freeze and remains popular enough that his absence from Bananza has also raised eyebrows. Nintendo is not applying the Rare filter uniformly. Some characters from that era get embraced, others get quietly shelved. Wrinkly appears to be in the latter category, and for DK64 fans, the inconsistency stings.
Cranky Kong remains the anchor elder of the series and appears to have a role in Bananza, which makes the gap even more visible. When Cranky is present and Wrinkly is not, it reads less like a character roster decision and more like an active editorial stance on which version of the Kong family tree the franchise wants to carry forward.

The DK64 Fan Problem Is Bigger Than One Character
Wrinkly’s absence is not an isolated frustration – it sits within a longer pattern of DK64 going almost entirely unacknowledged in the modern era. The game has no Virtual Console release, no Nintendo Switch Online listing, and has not received so much as a cameo-level reference in recent Nintendo-published titles. The official reason, circulated widely, involves music licensing issues tied to the “DK Rap” and its sample clearances. But fans have been waiting long enough that the explanation, even if accurate, has started to feel like a convenient excuse rather than a fixable problem.
Bananza arriving without any apparent DK64 nods – no Wrinkly, no clear reference to the Kongs introduced in that game, no wink toward its collectathon structure – reinforces the sense that Nintendo is content to let that chapter of DK history stay dormant. Whether that reflects licensing caution, creative direction, or simply a desire to build something new without the weight of every prior game’s fanbase is unclear. What is clear is that DK64 fans are noticing, and the excitement around Bananza is making the silence louder rather than easier to ignore.
What Would a Wrinkly Nod Even Look Like?
It would not take much. A portrait in the background of a stage. A save mechanic named after her. A brief ghost cameo that plays on her established lore. Nintendo has shown real creativity in how it handles legacy character references – the kinds of environmental storytelling touches that reward attentive players without requiring a character to have a full role. Wrinkly’s ghost status actually makes her easier to include in this way, not harder. She does not need an explanation for why she is there.
The fact that no such detail has surfaced in any Bananza footage or promotional material is what has DK64 fans particularly deflated. At this stage of a game’s pre-release cycle, eagle-eyed fans are usually finding exactly these kinds of hidden references. Forums and social threads dedicated to spotting legacy content have turned up relatively little on the DK64 front, and Wrinkly specifically remains absent from all of it.
There is still time before Bananza releases for something to surface – a trailer, a Nintendo Direct segment, a piece of environmental detail buried in gameplay footage. But the window is narrowing, and with each new look at the game that reveals nothing, the probability of a meaningful DK64 acknowledgment gets smaller. For a fanbase that has been waiting over two decades for their game to be re-released, let alone celebrated, Bananza’s silence is not neutral. It is an answer.








