The Omission That Keeps Coming Up
Donkey Kong Bananza has been making all the right moves since its reveal – full 3D destruction, a fresh story, and a new Kong buddy in Pauline. But for a vocal corner of the Nintendo fandom, one name keeps coming up in the absence column: Tiny Kong. Not as a playable character, not as a cameo, not even as a background detail. For fans who grew up with Donkey Kong 64, that silence is starting to feel like a deliberate erasure rather than an oversight.
Tiny Kong was introduced in DK64 as one of five playable Kongs, each with unique abilities. Her signature move – the Ponytail Twirl, which let her float across gaps – made her genuinely useful in a game built around verticality and precision platforming. She was not a background character or a comedic sidekick. She was a full mechanical pillar of that game’s design, right alongside DK, Diddy, Lanky, and Chunky.
Bananza, by contrast, is built on a buddy system that rotates new partners in and out as the game progresses.

Why DK64 Fans Feel the Gap More Sharply
Donkey Kong 64 occupies a strange place in Nintendo history. It is beloved by a generation of players who grew up with it, yet it has been largely sidelined by Nintendo in the years since – no Virtual Console release for a long stretch, no major cameos in other titles, and very little acknowledgment in promotional material. The game’s absence from modern platforms has made its characters feel almost quarantined, as if Nintendo views the whole DK64 era as a complicated footnote rather than a genuine piece of the franchise’s identity.
That context matters when Bananza arrives with a clear opportunity to reset the Donkey Kong roster and bring forward the characters that defined the franchise’s Nintendo 64 chapter. Tiny Kong, Lanky Kong, and Chunky Kong have all but vanished from Nintendo’s active use of the DK property. Tiny appeared in a handful of racing and sports titles in the early Wii era, then went quiet. Her absence from Bananza is not shocking given that track record – but it is consistent enough to feel like a pattern rather than a scheduling decision.
The frustration for DK64 fans is also mechanical, not just emotional. Bananza’s design is built around a rotating partner system, which means Nintendo created the exact framework that could have accommodated Tiny’s float ability without any narrative gymnastics. The Ponytail Twirl would translate naturally to a game about vertical destruction and layered terrain. The fit was obvious, and the omission is hard to explain away on design grounds alone.

The Bananza Buddy System and What It Chose to Include
Nintendo’s decisions about which characters to include in Bananza’s partner rotation are not random. Pauline as DK’s primary companion is a statement – Nintendo is actively building her into a broader role across their properties, and Bananza is part of that push. The other partners introduced in the game continue that pattern of deliberate choice. Every slot in the rotation was a decision made by a development team that clearly thought about the franchise’s direction.
That deliberateness cuts both ways. If every inclusion is intentional, then every exclusion is too. DK64 characters have now been left out of multiple major Donkey Kong releases in a row, and Bananza was the most natural moment to change that. The game’s structure invited it. The fan appetite for it is documented and vocal. Nintendo chose a different direction, and while that is entirely within their creative rights, it leaves the DK64 generation with a familiar feeling – the one where their chapter of the franchise gets acknowledged at arms length, if at all.
It also mirrors a pattern that other DK fans have flagged around Bananza’s development. The game’s absence of Funky Kong’s plane has drawn similar commentary from Donkey Kong Country veterans who expected at least a nod to the franchise’s traversal history. Tiny Kong’s omission lands in the same category – not a crisis, but a consistent signal about which corners of the DK timeline Nintendo is choosing to leave behind.

A Legacy Left Waiting
Tiny Kong has now been absent from a major Donkey Kong title long enough that her exclusion from Bananza reads less like an oversight and more like a default setting – and the DK64 fans who remember her best are starting to wonder whether Nintendo’s next reinvention of the franchise will finally loop back, or whether the five-Kong roster of 1999 will just keep shrinking in the rearview mirror one release at a time.







