A Beloved Parrot Left Off the Guest List
Donkey Kong Bananza has arrived as the franchise’s big Switch 2 showcase, packed with destructible terrain, Pauline as a surprise companion, and a scope that clearly signals Nintendo’s intent to push the series into new territory. Longtime fans came in ready to celebrate. But a growing pocket of the community – specifically those whose DK loyalty runs through Donkey Kong Country 2: Diddy’s Kong Quest – are finding one absence impossible to ignore: Squawks the Parrot is nowhere to be found.
It is not a small omission to this crowd. Squawks has appeared in the DKC series since the original game, but his role in DKC2 elevated him from useful tool to genuine icon. He served as a lantern in dark caverns, a projectile-spitting combat ally, and in some sections, a fully playable character. Cutting him from Bananza’s roster while other legacy elements get nods feels, to many fans, like an editorial choice that doesn’t add up.

Why Squawks Matters More Than Nostalgia
The argument for Squawks is not purely sentimental. In DKC2, the parrot functioned as a mechanic, not just a mascot. His spotlight-in-darkness segments introduced a form of environmental puzzle-solving that felt distinct from anything else in the game. Players weren’t just riding an animal buddy for a speed boost – they were relying on Squawks to literally illuminate what came next. That design philosophy, where an animal ally changes how you perceive and navigate the world, is exactly the kind of layered interaction that Bananza’s destructible environments could support.
Bananza’s terrain system already invites players to dig, punch, and reshape levels. A character like Squawks – capable of scouting hidden tunnels or lighting underground chambers before DK demolishes his way through – would slot into that framework without feeling forced. The argument isn’t that Nintendo should have included Squawks out of obligation. It’s that the game’s own mechanics created a natural opening for him, and that opening went unused.

The DKC2 Fan Base and Its Long Memory
DKC2 holds a specific and stubborn place in the franchise’s history. It is broadly considered the creative peak of the Rare era, praised for its atmosphere, its Kremlin Krew setting, and a soundtrack from David Wise that players still reference decades later. The fans it cultivated are not casual. They remember which Animal Buddy appeared in which stage, they have opinions about the difference between the SNES and GBA versions, and they notice when a sequel or spiritual successor sidelines something they care about.
That attentiveness is why the Squawks conversation has picked up as much heat as it has. This is not a fandom lobbing vague complaints about modern game design. These are players who can point to specific levels – Torchlight Trouble, Animal Antics – and explain in precise terms what made Squawks’s mechanics work. When they say Bananza is missing something, they mean something specific.
The frustration is sharpened by the fact that Bananza does include other callbacks. The game nods to DK’s broader history in ways that read as intentional fan service. That selectivity is what stings. Fans are not asking why Bananza doesn’t recreate DKC2 wholesale – they’re asking why the curation that clearly happened seemed to skip over one of that game’s most recognizable figures. A similar tension has surfaced around DK Coin rewards being absent from Bananza, which veteran collectors have flagged as another gap in the game’s relationship with its own legacy.
Nintendo has not addressed the feedback publicly, which is standard practice and unlikely to change. But the conversation itself is worth tracking because it surfaces a real question about how the company chooses which parts of the franchise’s past to honor and which to quietly retire.
Is This About Squawks, or About Direction?
Some fans have started framing the Squawks absence as a symptom of a broader design philosophy in Bananza – one that prioritizes spectacle and forward momentum over the quieter, more atmospheric mechanics that defined the Rare-era games. The DKC2 experience was not always loud. It had swamp fog, dim caverns, and a general sense of unease that its Animal Buddies reinforced. Squawks, in that context, was mood-setting as much as gameplay.
Bananza reads differently. It is kinetic, visually aggressive, and structured around the satisfaction of destroying things. There is genuine craft in that design, and plenty of fans are responding to it enthusiastically. But the two aesthetics don’t always coexist comfortably, and players who loved DKC2’s texture may find Bananza’s register slightly foreign regardless of how well-made it is.

What a Squawks Cameo Would Have Required
The realistic ask was never a full Animal Buddy system on par with the Rare games. A cameo – a brief appearance, a background detail, even a collectible nod – would have cost little in development terms and meant a great deal to this specific audience. Nintendo has done exactly this kind of lightweight fan acknowledgment before, threading in references that take seconds to register but land with the right crowd.
The fact that it didn’t happen here is either an oversight or a decision. If it was an oversight, it’s the kind that’s hard to patch in after launch. If it was a decision, it suggests that whoever shaped Bananza’s cast of references drew a line somewhere that landed just short of Squawks – and DKC2 fans are standing on the wrong side of it.
For now, the parrot sits in a kind of franchise limbo: too significant to forget, apparently not significant enough to include. Whether that changes in future updates, DLC, or the next mainline entry is unknown. What is certain is that a vocal part of the DK community will keep asking the question until it does.
Frequently Asked Questions
Is Squawks the Parrot in Donkey Kong Bananza?
No, Squawks does not appear in Donkey Kong Bananza, which has disappointed fans of Donkey Kong Country 2 where the parrot had a significant role.
Why do DKC2 fans care so much about Squawks?
In DKC2, Squawks functioned as a core mechanic – lighting dark levels and serving as a playable character – making him more than a cameo figure to long-time fans.







