Donkey Kong Bananza is having a moment – a big, loud, critically acclaimed moment – and somewhere in its shadow, the already-faint drumbeat for a new Rayman game is getting harder to hear.

Bananza Is Filling a Slot Rayman Used to Own
For years, Rayman occupied a specific niche in the platformer ecosystem: the colorful, physically inventive alternative to Nintendo’s own franchises. Origins and Legends are still held up as some of the best 2D platformers ever made, and fans of Ubisoft’s limbless hero have spent the better part of a decade waiting for a proper follow-up. The problem is that the longer the wait goes, the more that niche gets filled by other games – and right now, Donkey Kong Bananza is filling it aggressively.
Bananza isn’t just a good Nintendo game; it’s the kind of release that resets expectations for what a major platformer can do. The destruction physics, the layered world design, the sheer tactile energy of its mechanics – these are exactly the qualities that made Rayman Legends feel exciting when it launched. Nintendo has essentially built a game that scratches the same itch, packaged it in one of gaming’s most recognizable IP boxes, and released it as a Switch 2 marquee title. That’s a hard combination to compete with, even in concept.
The timing compounds the problem. Ubisoft has been in a difficult position for the past few years – financially strained, restructuring, and leaning hard on existing properties rather than green-lighting creative risks. A Rayman revival would require investment, confidence, and a clear market window. Bananza’s release doesn’t just narrow that window; it arguably closes it for the foreseeable future. Why pitch a new Rayman to investors when the platformer conversation is entirely dominated by a Nintendo title that’s generating the kind of press Ubisoft can only dream about right now?
What makes this dynamic particularly cutting is that Rayman’s absence feels self-inflicted. Ubisoft shelved Rayman Legends to prioritize Assassin’s Creed IV back in 2013, a decision that was controversial at the time and looks worse with every passing year. The franchise has never recovered its momentum, and the creative team behind those games has largely moved on. A revival wouldn’t just need a budget – it would need to reconstruct something that quietly dissolved over a decade of neglect.

Why Bananza Makes the Gap Feel Permanent
There’s a version of the platformer market where Rayman could exist alongside Donkey Kong without either franchise diminishing the other. Mario, Kirby, Yoshi, and Sonic have all managed to coexist for decades. The difference is franchise equity. Each of those characters carries decades of consistent releases, maintained cultural presence, and a loyal audience that shows up regardless of competition. Rayman’s audience, as passionate as it is, has been in a holding pattern since 2013 and has had no new content to keep it warm.
Bananza arriving to critical acclaim right now does something specific to that audience: it gives them a genuinely excellent platformer to play, which makes the wait for Rayman feel less urgent. Desire and patience are inverse – the easier it is to satisfy the craving with something else, the more acceptable the wait becomes. And Bananza is a very satisfying substitute. Its physical world manipulation and exploratory design feel spiritually adjacent to what Rayman Legends did with its rhythm and flow, just executed in three dimensions with Nintendo’s production muscle behind it.
The critical reception is also doing long-term work here. When a game like Bananza earns the kind of reviews it’s pulling, it shapes what the industry considers achievable in the genre. Developers, publishers, and platform holders all recalibrate their expectations based on what the top-scoring games are doing. That raises the bar for any new platformer entering the conversation – including a hypothetical Rayman sequel. Ubisoft would now have to launch a game that doesn’t just feel nostalgic and polished, but that competes directly with what Nintendo just demonstrated is possible.
There’s also the Switch 2 factor. Bananza is a hardware showcase, built specifically to demonstrate what Nintendo’s new console can do. That institutional backing means it will stay in the cultural conversation for months – possibly years – as the defining example of the platform’s capabilities. Rayman, if it ever returns, would be launching on hardware that already has its flagship platformer moment defined. That’s not an insurmountable obstacle, but it’s a real one.
Ubisoft’s silence on Rayman has been so prolonged that any hypothetical revival would arrive as a comeback story, which carries its own risks. Comeback narratives require the original thing to still be culturally relevant enough for people to care about the return. Sonic worked because Sega maintained the brand’s presence through spin-offs, media, and cultural moments. Rayman has had none of that sustained visibility – no new entries, no animated series, no merchandise push, no meaningful presence in the conversation. Bananza didn’t create that problem, but it deepens it.
What Revival Would Actually Require
A credible Rayman revival at this point would require Ubisoft to make a significant creative and financial commitment at exactly the moment the company is least positioned to do so. The internal restructuring, the mixed reception of recent major releases, and the general contraction of mid-budget publishing risk all point away from the kind of creative bet a real Rayman sequel would represent. The franchise needs a champion inside Ubisoft who has both the passion for the IP and enough institutional authority to push it through – and there’s no public evidence that person currently exists.

The fans who still want a new Rayman game are vocal and organized, and their presence on social media periodically makes the demand feel larger than it may actually be in commercial terms. Ubisoft has noticed – the character gets occasional lip service in interviews – but lip service is not a development green light. With Donkey Kong Bananza now sitting on review aggregators as one of the year’s best platformers, any Rayman pitch going into a boardroom has one more obstacle to explain away: why now, and why would it matter, when Nintendo just owned this space entirely?
Frequently Asked Questions
Is a new Rayman game currently in development?
Ubisoft has not announced any new Rayman game. The franchise has been dormant since Rayman Legends in 2013.
Why does Donkey Kong Bananza affect Rayman’s chances of a comeback?
Bananza occupies the same platformer niche Rayman once owned, raises the genre’s creative bar, and dominates critical conversation – making it harder for Ubisoft to pitch or justify a new Rayman entry.







