The Kong Everyone Expected to Show Up Is Missing
Donkey Kong Bananza is shaping up to be the most ambitious DK game in decades – a fully destructible world, a surprising story-driven structure, and a visual style that finally pushes the franchise past its Rare-era aesthetic. Nintendo has clearly invested in making this one count. So when fans started cataloguing the roster of returning characters and noticed Funky Kong was absent from the promotional material, the frustration was immediate and completely understandable.
Funky Kong is not a fringe character.
Since his debut in the original Donkey Kong Country as the laid-back surf-shop operator who handed players a barrel cannon, Funky has appeared across mainline entries, spin-offs, and most recently became a minor cultural flashpoint when his overpowered form in Mario Kart 8 Deluxe turned competitive play on its head. He has a dedicated fanbase, a recognizable silhouette, and decades of goodwill behind him. His absence from Bananza is not going unnoticed – and for a segment of the DK community, it is souring what should otherwise be an exciting release.

Why Funky’s Absence Stings More Than Usual
Part of what makes this particular snub land harder is timing. Funky Kong has never been more visible in Nintendo’s marketing consciousness than he has been over the last several years. His Mario Kart 8 Deluxe dominance kept his name circulating in gaming discourse long past the game’s initial release. His DLC inclusion in Tropical Freeze on Switch introduced him to an entirely new generation of players as a full playable character with a meaningfully different move set. Nintendo has had ample opportunity to see exactly how much enthusiasm exists for the character, and they clearly saw it – because they kept using him.
That history makes his non-appearance in Bananza feel like a deliberate choice rather than an oversight. Nintendo does not accidentally forget characters who have recently driven engagement. The question the community is asking, loudly and with increasing irritation, is whether Bananza’s tone – darker, more narrative-focused, built around Pauline’s arc and DK’s emotional journey – simply does not have room for Funky’s particular brand of mellow cool. That is a creative decision Nintendo is allowed to make. But it does not mean fans have to like it.
There is also a deeper issue here about how Nintendo treats legacy characters in their flagship franchise entries versus in spin-offs and peripheral titles. Funky has been consistently relegated to the supporting role – the guy with the shop, the unlockable racer, the easy-mode assist. Bananza represented a genuine opportunity to bring him into a mainline adventure with real purpose and real screen time. Fans who have been waiting for that version of Funky are watching that window potentially close without ever opening.

What the Community Is Actually Asking For
The frustration is not simply about Funky being absent from the playable roster. It runs into something broader: the DK franchise has a genuinely rich supporting cast – Dixie, Cranky, Kiddy, Lanky, Chunky – characters who each had distinct personalities and mechanics in their respective games and who have been sitting largely unused for years. Bananza, with its apparent ambition and scope, felt like the natural moment for Nintendo to finally treat that cast with the same weight that Mario games give to their recurring ensemble.
Nintendo has spent years proving it knows how to do this right. The Mario and Zelda franchises both have long track records of bringing back beloved side characters in ways that feel earned rather than forced. The DK franchise has been waiting for that same curatorial care. When Bananza appeared and the trailers leaned into a smaller, more focused cast – DK, Pauline, a handful of new faces – it felt like another deliberate pruning of the broader Kong family rather than an expansion of it.
Some fans have pointed to the possibility of DLC as a potential lifeline for Funky’s inclusion, which is not an unreasonable hope given Nintendo’s history of post-launch content. But banking on downloadable content to correct what feels like a missed opportunity in the base game is not a satisfying answer, and it should not be the default response to legitimate feedback about character representation.

The Legacy Is Bigger Than One Game Can Ignore
Donkey Kong Bananza does not need Funky Kong to be a great game – and by all available evidence, it might genuinely be one. But the frustration legacy fans are expressing is not really about one character’s absence. It is about a recurring pattern where the DK franchise gets ambitious in some areas while consistently leaving its deeper bench untouched, and Funky Kong – board shorts, sunglasses, thirty years of history – keeps ending up on the wrong side of that line.







